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[OpenGL programNewRotation

Description: 该程序是在OpenGL环境下实现了对立体自由选择,可以自由选择绕X,Y,Z轴旋转,旋转的速度可以通过滑动条自由控制。-that the procedure was in OpenGL environment for the realization of three-dimensional freedom of choice, freedom of choice around X, Y, Z-axis rotation, rotation speed can be controlled through the sliding strip free.
Platform: | Size: 34842 | Author: 郑建冬 | Hits:

[File OperateData4final

Description: 移位密码、代换密码的加密及解密 实现移位密码:k表示26个字母向前循环位移的字符个数 加密: 输入:k,以及小写表示的明文字母,输出:大写字母表示的密文 解密:输入: k,以及大写字母表示的密文,输出:小写字母表示的明文 例如,当k=11时 明文:wewillmeetatmidnight 密文:HPHTWWXPPELEXTOYTRSE 实现代换密码 例如输入密匙guangzhouuniversity,则建立字母对应关系: a b c d e f g h i j K l m G U A N Z H O I V E R S T n o p q r s t u v w X y z Y B C D F J K L M P Q W X 字母对应关系的说明:把密匙按照a-z的顺序对应,去掉重复字母,如guangzhouuniversity中的g第二次出现时被滤掉, 在n对应Y之后,把在密匙中没出现过的其他字母按顺序排列:BCDFJ…… -translocation password substitution password encryption and decryption of achieving shift Password : k said 26 letters forward displacement cycle of the number of characters encryption : Admission : k, and explicitly expressed in lowercase letters, output : capital letters said the ciphertext declassified : Admission : k, and the uppercase letters dense text output : lowercase letters explicitly said for example, when k = 11:00 explicit : wewillmeetatmidnight dense text : HPHTWWXPPELEXTOYTRSE achieve import substitution such as password key guangzho uuniversity, the establishment of correspondence between letters : a b c d e f g h i j k l m G U A N Z H O R E V I S T n o p q r s t u v w x y z Y B C D F J K L M P Q W X correspondence between letters Note : In accordance with a key put-z corr
Platform: | Size: 8617 | Author: 何志 | Hits:

[Other resource231226

Description: 空间后方交汇求解相机外方位元素,变量如下 % x,y 控制点像点坐标 % X,Y,Z 控制点空间坐标 %f焦距 %X0,Y0,Z0,a,b,c六个外方位元素 %x0,y0,-f内方位元素:光心坐标 %cha,chb,chc:外方位角元素改正数 %count 记录迭代次数 %R 旋转矩阵 %A 线性化的偏导系数矩阵 %L 常数项矩阵 %M0 外方位元素矩阵 %M1 外方位元素改正数矩阵-meeting space for rear camera position outside elements, as follows% variable x, y control point pixel coordinates% X, Y, Z coordinates control room focal length f%% X0, Y0, Z0, a, b, c 6 exterior orientation elements% x0, y0, - f position within elements : Optical Center coordinates% cha, chb, chc : Foreign elements azimuth correction% record count the number of iterations rotation matrix R%% A linear partial derivative of the coefficient matrix% L constant Matrix% M0 Orientation% M1 matrix elements of exterior orientation correction matrix
Platform: | Size: 1707 | Author: 王立钊 | Hits:

[Other resourcemotorizedstage

Description: 电动平台, 控制X,Y,Z轴移动,能计数-electric platform, control X, Y and Z-axis movement, and so on can count
Platform: | Size: 80599 | Author: 陈先生 | Hits:

[Graph programFinalPro

Description: 绘制机器人 移动,整体旋转,手臂旋转。手肘旋转,行走 可以把机器人分别沿X,Y,Z方向缩放,也可以变成点模式线模式,面模式 有光照选项-mobile robot, the overall rotation, arm rotation. Elbow rotation, robot can walk along X, Y, Z direction zoom, can also become models point line model, Light-mode option
Platform: | Size: 193081 | Author: gloria | Hits:

[Other resourceRomberg_new

Description: Romberg求定积分 输入:积分区间[a,b],被积函数f(x,y,z) 输出:积分结果-Romberg integral to seek input : integral interval [a, b], the plot function f (x, y, z) Output : integral results
Platform: | Size: 983 | Author: 周远 | Hits:

[Special EffectsColorTransformRGB-LAB

Description: 自己写的很实用的色彩空间转换程序: 在色彩空间的正向转换中(RGB----->Lab),用的是九级均匀分割建模 在色彩空间的反向转换中(Lab----->RGB),用的是多项式(20项)回归的方法! 二十项多项式: p(x,y,z)=a0+a1*x+a2*y+a3*z+a4*x*y+a5*y*z+a6*x*z+a7*x^2+a8*y^2+a9*z^2+a10*x*y*z+a11*x^3+a12*y^3-himself wrote a very practical color space conversion : the color space conversion positive (RGB
Platform: | Size: 124827 | Author: 思根 | Hits:

[Other resource3Dpicture

Description: 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to the limited space the end of all surface sampling points in 3D space within the Cartesian coordinates (x, y, z), then be converted into computer on the screen coordinates of the pixel (x, y), thus drawn with a real sense of three-dimensional images. Practice has proved that this algorithm can be used conveniently on the computer screen drawing arbitrary rotation of three-dimensional image.
Platform: | Size: 116343 | Author: 刘洋 | Hits:

[Other resourceimplicit-plot

Description: 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around two. 's or a y-axis rotation around three. z or x rotation around the z axis
Platform: | Size: 104281 | Author: 焦堂生 | Hits:

[ELanguagecifafenxiqi(new)

Description: 词法分析器制作与应用 设计思想 (1)程序主体结构部分: 说明部分 %% 规则部分 %% 辅助程序部分 (2)主体结构的说明 在这里说明部分告诉我们使用的LETTER,DIGIT, IDENT(标识符,通常定义为字母开头的字母数字串)和STR(字符串常量,通常定义为双引号括起来的一串字符)是什么意思.这部分也可以包含一些初始化代码.例如用#include来使用标准的头文件和前向说明(forward ,references).这些代码应该再标记\"%{\"和\"%}\"之间 规则部分> 可以包括任何你想用来分析的代码 我们这里包括了忽略所有注释中字符的功能,传送ID名称和字符串常量内容到主调函数和main函数的功能. (3)实现原理 程序中先判断这个句语句中每个单元为关键字、常数、运算符、界符,对与不同的单词符号给出不同编码形式的编码,用以区分之。 PL/0语言的EBNF表示 <常量定义>::=<标识符>=<无符号整数> <标识符>::=<字母>={<字母>|<数字>} <加法运算符>::=+|- <乘法运算符>::=*|/ <关系运算符>::==|#|<|<=|>|>= <字母>::=a|b|…|X|Y|Z <数字>::=0|1|2|…|8|9-lexical analyzer production and application design (1) procedure main structural elements : narrative%%%% Rules of Procedure supporting part (2) the main structure of the narrative here to tell us so The LETTER, DIGIT, IDENT (identifier, usually defined as the beginning of the alphabet alphanumeric strings) and STR (string constants, usually defined as double quotes name of the string of characters) what it meant. This part also contains some initialization code. cases # include use as to the use of standard documents and the first to the (forward, references). these codes should labeled "% (" and ")%" between some of the rules
Platform: | Size: 4846 | Author: 黄启龙 | Hits:

[assembly language汇编

Description: 4.asm…… 响铃程序,输入一个数字字符N,响铃N次。(完成)ysk3.asm ……显示一个星型倒三角。m1.asm ………编程将键盘输入的8位无符号二进制数转化为十六进制数和十进制数,并输出结果form.asm ……采用子程序编程按以下三种格式(██,◣,◥)打印九九乘法表:(完成)char.asm ……小写字母a b c d ……x y z的ASCII码分别为61H 62H 63H 64H……78H 79H 7AH, 而大写字母A B C D ….X Y Z的ASCII码分别为41H 42H 43H 44H …58H 59H 5AH, 使用串处理指令编程从键盘输入16个字符(大小写字母及其它字母均有), 存入以BUF1开始的一片存储区中,并将其传送到以BUF2开始的一片存储区中, 在传送是将其中的小写字母均改为大写字母,并将第一个小写字母在串中的位置 (距串头BUF1的相对位移量)以十六进制形式输出。(完成)-4.asm ... ... beep procedures, the importation of a number of characters N, N-beep. (Completed) ysk3.asm ... shows a Star inverted triangle. ... ... M1.asm programming to the keyboard input of eight unsigned binary number into a hexadecimal number and decimal number, and the output form.asm ... using subroutine program by the following three formats ( , TT, Short) Print Jiujiuchengfabiao : ( completed) char.asm ... lowercase letters a b c d ... x y z ASCII respectively 61H 62H 63H 64H 78H 79H ... 7AH and capital letters A B C D .... X Y Z ASCII respectively 41H 42H 43H 44H 58H 59H L1.5AH ..., the use of string processing programming instructions from the keyboard 16 characters (letters and other case-sensitive alphanumeric both), credited to BUF1 started a storage area and its transmission
Platform: | Size: 2893 | Author: 冯萍 | Hits:

[Other resourcevckzbuffer

Description: 实现缺角立方体的旋转,VC实现,在WINXP上运行,缺角正方体可以绕X,Y,Z和中心进行旋转,画面清晰-realize na corner cube rotation, VC, in WINXP run, and none could be around the corner cube X, Y, Z and the center rotation, clear picture
Platform: | Size: 22533 | Author: yanghy | Hits:

[Other resource3Drotate

Description: 3D旋转源码,设定不同的x,y,z 坐标轴旋转-source 3D rotation, different set of x, y, z-axis rotation
Platform: | Size: 10130 | Author: hanling | Hits:

[OpenGL programdisplaypoint

Description: 本程序主要实现了OpenGl技术显示三维点云数据,能够读入以.obj为扩展名的,数据格式为X,Y,Z的点云数据。
Platform: | Size: 196222 | Author: 李彩林 | Hits:

[Windows DevelopNEW_DRAW

Description: 图形学程序,z缓冲绘图,实现光照模型,有反射,透射,直接光照,局部光照,并且按x,y,z可以实现图像转动
Platform: | Size: 115087 | Author: ww | Hits:

[Otherfs

Description: 试写一算法,如果三个整数x,y,z的值是依次非递增的,侧通过交换令其为非递增。 要求实现下列函数: void Descend(int &x, int &y, int &z) /* 按从大到小顺序返回x,y和z的值 */
Platform: | Size: 1579 | Author: ln | Hits:

[Develop Tools1

Description: x,y,z的值不是非递增的,要求实现其为非递增。
Platform: | Size: 23649 | Author: ln | Hits:

[Windows Developspatial4

Description: 此种模型绘制类似米字形的网格。由于整个过程递归调用绘图函数,所以可以根据误差判断绘制DEM的精细程度,从而绘制出不同精细程度的DEM,为解决漫游中数据量较大而引起的画面不流畅现象提供了模型基础。 本文并没有对LOD作研究,只是给出了四叉树的建立和遍历绘图的方法。 #include \"Pt3d.h\" //空间点类(主要记录空间点的x,y,z)
Platform: | Size: 5181 | Author: zhanglei | Hits:

[Other resourceAckermann

Description: 1928年,Wilhelm Ackermann (1896 - 1962,David Hilbert的学生) 发现x的y次幂的z-重积分 A(x,y,z)是递归的但不是原始递归的。Rosza Peter将A(x,y,z)简化到二元函数,初始条件由Raphael Robinson简化。
Platform: | Size: 5968 | Author: 陈大哥 | Hits:

[Othershuixianhua

Description: 计算水仙花数(x^3+y^+z^3=x+y+z)3的程序.-calculated narcissi (x ^ 3 ^ y = z ^ 3 x y z) 3 procedures.
Platform: | Size: 3900 | Author: tony | Hits:
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